[Kde-games-devel] two small kpat patches

Aaron J. Seigo aseigo at kde.org
Wed Jan 23 21:38:29 CET 2008


hi all..

so i have whipped up two small patches to kpat:

speed.diff: this halves the time used in most of the animations. the human eye 
is very attuned to movement so animations don't need to take very long to 
make a huge difference in feel; in fact, too long and they actually have a 
negative effect. this patch make kpat feel responsive and playable versus 
draggy and not so enjoyable.

background_rendering.diff: the background was keeping its aspect ratio, which 
is fine unless the width is too small to give us an image that is tall 
enough. so making the window tall but narrow would result in unpainted areas 
at the top and bottom of the window. the solution in this patch is to simply  
to calculate the scaling factor based on covering both dimensions properly

either of the above ok to commit?

-- 
Aaron J. Seigo
humru othro a kohnu se
GPG Fingerprint: 8B8B 2209 0C6F 7C47 B1EA  EE75 D6B7 2EB1 A7F1 DB43

KDE core developer sponsored by Trolltech
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