[Kde-games-devel] two small kpat patches
Aaron J. Seigo
aseigo at kde.org
Wed Jan 23 21:38:29 CET 2008
hi all..
so i have whipped up two small patches to kpat:
speed.diff: this halves the time used in most of the animations. the human eye
is very attuned to movement so animations don't need to take very long to
make a huge difference in feel; in fact, too long and they actually have a
negative effect. this patch make kpat feel responsive and playable versus
draggy and not so enjoyable.
background_rendering.diff: the background was keeping its aspect ratio, which
is fine unless the width is too small to give us an image that is tall
enough. so making the window tall but narrow would result in unpainted areas
at the top and bottom of the window. the solution in this patch is to simply
to calculate the scaling factor based on covering both dimensions properly
either of the above ok to commit?
--
Aaron J. Seigo
humru othro a kohnu se
GPG Fingerprint: 8B8B 2209 0C6F 7C47 B1EA EE75 D6B7 2EB1 A7F1 DB43
KDE core developer sponsored by Trolltech
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