[Kde-games-devel] SVG and MainWindow resize handling

Ian Wadham ianw2 at optusnet.com.au
Sun Jan 20 02:29:15 CET 2008


On Sun, 20 Jan 2008 09:56 am, Andreas Pakulat wrote:
> On 19.01.08 20:15:52, Mauricio Piacentini wrote:
> > Sorry for the outbreak, it was out of line. Apologies.
> >
Not your usual mild-mannered, Clark Kent style, Mauricio ... ;-)
I thought I was the grumpy one around here ... :-) ...

But yes, KGoldrunner and other KDE Games do have a few
scalps on their belts and not just in Qt 4 ...  And now I think
they form the majority of actual applications released with
KDE 4.0 ... That is quite an achievement and we have the
scars to prove it, Andreas.

> No apologies needed, re-reading my mails I agree that I should've
> pointed out a bit better that I'm not blaming anybody for not paying
> attention to speed in the games.
>
Well you did look like somebody passing a newly built house and
saying, "They should have done X and Y and Z."  But you are forgiven
and we have thick skins.  So welcome aboard ... and there is plenty to
do.  Not just polishing, but entire games to be converted to KDE 4.

> Its just that I stepped into this list 
> only october last year or something like that and thus I miss all the
> earlier discussions about this topic.
>
Well, we were all ready and waiting for the scheduled November
release of KDE 4.0 back then, guys, weren't we? ... :-)

> So whenever anybody discovers that I'm re-iterating old things,
> just tell me to shut up and read the archive :)
>
Not at all, a fresh approach is always welcome ... :-)

All the best, Ian W.

P.S. I have a right to be grumpy sometimes ... ;-)
I shall be 70 years old in two months' time.



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