[Kde-games-devel] Problems with Kolf

Christian Ehrlicher Ch.Ehrlicher at gmx.de
Wed Jan 2 19:46:41 CET 2008


Paul Broadbent schrieb:
> On Dec 30, 2007 10:59 AM, Christian Ehrlicher <Ch.Ehrlicher at gmx.de> wrote:
>> Paul Broadbent schrieb:
>>> On Dec 26, 2007 4:27 PM, Andreas Pakulat <apaku at gmx.de> wrote:
>>>> On 26.12.07 12:41:50, Christian Ehrlicher wrote:
>>>>> Hi,
>>>>>
>>>>> In kolf the ball can sometimes leave the playground. It can sometimes
>>>>> escape the playground when I hit a corner.
>>>>>
>>>>> Did not test on linux.
>>>> Last time I played kolf I had the same issue(on linux). IIRC I reported
>>>> it here and maybe even opened a BR for it.
>>>>
>>> Hmm, I was worried that would still be happening. This has been an
>>> issue with Kolf for as long as I can remember, so I rewrote a few
>>> parts of the wall collision code and it hadn't happened in my last few
>>> games, so I'd hoped I had fixed it.
>>>
>>> If you've found a situation where it is easy to reproduce then could
>>> you reproduce it after uncommenting line 3769, and send me the debug
>>> output. This will allow me to reproduce it over here, and hopefully
>>> fix it.
>>>
>> Which file?
> 
> Sorry, game.cpp
>> I can reproduce it when I shot into an edge (with max speed)
>>
> 
> OK, that's worrying, it really shouldn't be happening when just going
> towards a single edge at high speed. I'm away from home at the moment,
> but I'll take a look in a couple of days.
> 
First playground:

kolf(4056) void __thiscall KolfGame::shotStart(void): Start started.
BallX: 168.818 , BallY: 343.113 , Putter Angle: 1.30802 , Vector
Strength:  6.75

result: see screenshot (did two hits, one for each player)

HTH
Christian
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