[Kde-games-devel] Kapman sprite system (also, connecting-tiles systems)
Matthew Woehlke
mw_triad at users.sourceforge.net
Thu Dec 11 00:34:04 CET 2008
kleag at free.fr wrote:
> The solution in KsirK is intermediary: Everything is in one svg and
> there is one element with id by object but then all the frames of the
> object are in the same element. The information on how to cut the
> object in individual frames is found in the world.desktop file. I
> don't like to have parseable ids. For me, ids are atomic pieces of
> information.
People complained when I wanted to put that information in the .desktop
;-). And TBH I think it is more convenient in the svg, but I'd welcome
suggestions if someone thinks they have a better idea.
> The attached image shows the element with id "exploding"
> in the svg and its description in the .desktop is below: [exploding]
> frames=4 height=32 id=exploding versions=2 width=32
I take it you *do* use pixmap splitting, then? I guess I should try to
remember to give you a nudge if/when I have a usable frame-extracting
class, I wonder if you would be interested. (Actually... I think you
would be able to use it directly. I am already anticipating that it will
need a method that takes maybe an id for reference point but raw offsets
and width/height; you could certainly use that method with your existing
id's, no offset, and calculated width/height to extract frames as in
your sample.)
> The AnimSprite class is a QGraphicsPixmapItem and itr also contains a
> list of pixmaps for the frames. Then a slot connected to a timer
> (local to the sprite ; should it be global ?) calls setPixmaps
> regularly.
Oy. For Kapman, I was certainly planning to have a global timer (if I
have to start implementing my own animation logic, anyway). I'm also
assuming that it will allow skipped frames, so I am wanting to handle
all animation globally. (But I guess you are dealing with sprite
positioning/movement separate from animation, which simplifies things.)
Please keep in touch, it sounds like you could probably help me a bit on
the actual animation side :-). Especially with possible code-sharing. I
know how I want to get frames out of the svg, and what I want to be
possible animation-wise, but rather less how to actually accomplish the
animation ;-).
--
Matthew
Please do not quote my e-mail address unobfuscated in message bodies.
--
"Who wants to sing?" -- Orcs (Warcraft II)
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