[Kde-games-devel] includes in kpat

Albert Astals Cid aacid at kde.org
Tue Dec 9 21:09:56 CET 2008


A Dimarts 09 Desembre 2008, Frederik Schwarzer va escriure:
> Hi,
>
> I just had a look at kpat and couldn't go through the files without
> resorting the includes a bit. One harmless position switching commit have I
> already done but the other one is a bit more stuff so I want to ask you if
> I am doing it right.
>
> 1. renaming all C headers foo.h -> cfoo
> 2. Qt headers with casing QFoo (and qglobal.h -> QtGlobal)
> 3. KDE headers without casing kfoo.h

So much change for not winning nothing, please don't do that in any program i 
maintain (not kpat).

Albert

> 4. Include guards unified to FILENAME_H (in patsolve FILENAMESOLVER_H)
>
> One question:
> In cardmaps.cpp there is an include #include <carddeckinfo.h>
> The name looks like a personal header, is it really <>?
>
> Same for:
> <patsolve/fortyeight.h> in fortyeight.cpp
> <patsolve/golf.h> in golf.cpp
> <deck.h> in pile.cpp
> <carddeckinfo.h> in pwidget.cpp
>
> Patch attached. Game is compiling and running.
>
> MfG




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