[Kde-games-devel] Tiled graphic (was kdegames maintainer list update)
Matthew Woehlke
mw_triad at users.sourceforge.net
Mon Dec 8 22:59:58 CET 2008
mikelima at gmail.com wrote:
> I pretty much want to implement some sort of tiled graphics in
> KGoldrunner
I think that would be an awesome idea :-D.
> and I think it would be a great idea in the Pacman
> game, but that's not my call.
Good luck with that. I tried way back when the game was young, and got
rejected. But I agree it would be great; no more being limited to
exactly one maze or having to do individual graphics for all mazes
(which clearly would never fly with KGr).
> I hope to be able to do so without so many tiles, otherwise theme
> creators will hate me! :)
Bleh, the effort is overrated. Most themes are either going to benefit
from a full tile set (by having unique graphics for each tile) or
involve a lot of quick copy-paste. Or both :-).
IMO it helps to do position-based tiles instead of id-based tiles.
They're by definition all the same size, and it's a pain to have to
assign id's to everything (more so when you start needing transparent
objects to get the size correct).
I like the idea (see my latest message in the original thread) of doing
this as a library...
(And let me know if you're interested enough that I should dig out my
tile code...)
--
Matthew
Please do not quote my e-mail address unobfuscated in message bodies.
--
"Do you do windows as well?"
"Only when I'm forced to deal with Microsoft..."
-- from a story by Feech
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