[Kde-games-devel] KDE Games Report from Akademy 2008
Ethan Anderson
ethana2 at gmail.com
Sun Aug 17 22:08:41 CEST 2008
Yes, optionally it can be a great thing-- I think the main thing to
make sure of is that no app does /anything/ to the cursor without a
good reason for it.
Never hide the cursor completely. (bad example: frozen bubble)
For example, games that start out with a 2d GUI should leave the
cursor alone until it has been navigated and the cursor becomes a
different kind of control. (bad example: chromium)
Also note how virtual machines handle cursor grabbing-- perhaps there
are some good ideas there?
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