[Kde-games-devel] Kmines

Ethan Anderson ethana2 at gmail.com
Fri Aug 1 19:43:25 CEST 2008


>
> Yes, and avoiding those games that start with 0-3 random clicks that
> turn up 3 neighbors followed by an unlucky one on a mine :-).
>

Kmines and gnome mines have both solved that particular problem a long time
ago, but yeah.


I guess I think of "AI" as necessarily having some random factor as
> well, or at least "complicated" rules or some form of "learning".
> Otherwise to me it's just a rule engine.
>

Ok yeah, I guess that's true.  From now on when I say 'AI', I mean 'Applied
Intelligence'.


>
> @Richard: I *would* like to see an algorithm that checks for
> deterministic solvability :-). Having no choice but to guess sucks ;-).
>

Yes.  But to attempt to determine that without actually going through the
process-- isn't that like, NP complete or something?


>
> > If you can do it, your machine can do it.
>
> Shouldn't that be the other way around? ;-) I can visually identify
> objects. Computers aren't very good at that yet (and it's arguable how
> good they are at OCR or speech recognition, both of which humans are
> much better at).
>

Sphinx is years behind Nuance, unfortunately... but it voice recognition has
been done, and it has been done well.  Machines are getting better at those
things all the time.  I mainly meant in a theoretical/logical sense.

I made the other icon for my theme, I'll try to attach it here; don't know
if that'll work.
Does anyone have any modifications to propose to those icons?
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://mail.kde.org/pipermail/kde-games-devel/attachments/20080801/cd60942f/attachment-0001.html 
-------------- next part --------------
A non-text attachment was scrubbed...
Name: Danger.svg
Type: image/svg+xml
Size: 2823 bytes
Desc: not available
Url : http://mail.kde.org/pipermail/kde-games-devel/attachments/20080801/cd60942f/attachment-0001.svg 


More information about the kde-games-devel mailing list