[Kde-games-devel] Kmines
Ethan Anderson
ethana2 at gmail.com
Fri Aug 1 19:43:25 CEST 2008
>
> Yes, and avoiding those games that start with 0-3 random clicks that
> turn up 3 neighbors followed by an unlucky one on a mine :-).
>
Kmines and gnome mines have both solved that particular problem a long time
ago, but yeah.
I guess I think of "AI" as necessarily having some random factor as
> well, or at least "complicated" rules or some form of "learning".
> Otherwise to me it's just a rule engine.
>
Ok yeah, I guess that's true. From now on when I say 'AI', I mean 'Applied
Intelligence'.
>
> @Richard: I *would* like to see an algorithm that checks for
> deterministic solvability :-). Having no choice but to guess sucks ;-).
>
Yes. But to attempt to determine that without actually going through the
process-- isn't that like, NP complete or something?
>
> > If you can do it, your machine can do it.
>
> Shouldn't that be the other way around? ;-) I can visually identify
> objects. Computers aren't very good at that yet (and it's arguable how
> good they are at OCR or speech recognition, both of which humans are
> much better at).
>
Sphinx is years behind Nuance, unfortunately... but it voice recognition has
been done, and it has been done well. Machines are getting better at those
things all the time. I mainly meant in a theoretical/logical sense.
I made the other icon for my theme, I'll try to attach it here; don't know
if that'll work.
Does anyone have any modifications to propose to those icons?
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