[Kde-games-devel] A new highscore manager - KScoreManager
Matt Williams
matt at milliams.com
Tue Apr 29 15:32:10 CEST 2008
On Tuesday 29 April 2008 13:22:23 Mauricio Piacentini wrote:
> Matt Williams wrote:
> >> I don't
> >> think anyone has done so yet, but I know there was talk at one time of
> >> implementing a highscore listing directly on the game canvas. In such
> >> a case, it'd be convenient to leverage the KScoreManager code wherever
> >> possible. Some potentially useful functions could be:
> >
> > Ah, yes. Thankyou for reminding me. Mauricio had said he was going to
> > have a look into this but I guess he hasn't started work on it yet. How
> > about, in addition to the show() function (which presently displays a
> > QDialog with the scores displayed) there's a function which would return
> > a QGraphicsWidget which would be a widget displaying the scores much like
> > the QDialog? This would then be embedded in an QGraphicsView
>
> Notice that not all games implement QGV, so this function would really
> need to be optional (and coexist with one that presents a QDialog). I am
> sure this was your plan, just making the point more visible, as some
> apps use OpenGL, KGameCanvas or QPainter directly.
Yes, I'll be sure to cater for both. What are people's thoughts on the
following:
Instead of a show() function which displays the dialog directly and another
function which provides a QGraphicsWidget for display, how about two
functions; one which returns a KDialog which can then be show()n manually and
another which returns a QGraphicsWidget which can be added manually. I think
this is a much more symmetric way to handle this.
The other alternative is to have KScoreManager return the raw data which can
then be passed to a "KScoreBoard : public KDialog" class or
a "KGraphicsScoreBoard : public QGrapicsWidget" which will create the stuff
and you can then display the dialog/widget how you wish?
I think I prefer the former but what do you guys think?
Matt
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