[Kde-games-devel] KScoreDialog and KGameDifficulty bugs
Matt Williams
matt at milliams.com
Mon Apr 28 22:42:15 CEST 2008
On Monday 28 April 2008 21:39:45 Matt Williams wrote:
> On Sunday 27 April 2008 23:05:29 Matt Williams wrote:
> > On Sunday 27 April 2008 22:36:48 Matt Williams wrote:
> > > On Sunday 27 April 2008 20:12:52 Matt Williams wrote:
> > > > Hey everyone,
> > > >
> > > > I went through my KScoreDialog bugs trying to track down the reasons
> > > > for them. Most of the bugs were related to i18n which is often a
> > > > cause for confusion for me :)
> > >
> > > <snip>
> > >
> > > After some more discussion with Albert, I'm rewriting the patch to
> > > change everything to use KLocalizedString. This will make everything a
> > > lot less hacky. Stay tuned...
> >
> > Well KLocalizedString seemed very promising as a way of solving all this
> > mess but there's a small problem. When retrieving the group names from
> > the config files, there's no longer any way to get at the translations.
> > This is particularly difficult for those which were translated with
> > context since all the context is lost when saved to file. It worked
> > before since the string could be read from the file and passed to the
> > i18n() which would simply do a string lookup (hence the I18N_NOOP()'s in
> > the last patch).
> >
> > Albert, got any bright ideas? :)
>
> Well it turned out he did :) The solution we came up with is, after
> creating the KScoreDialog object, to explicitly add translations (by
> passing a KLocalizedString) for all the possible group names. When the
> class comes to read the config file, it can compare the untranslated string
> in the file with the untranslated string from the list of KLocalizedStrings
> and extract the localised string hence.
>
> I've had to add 2 functions to KGameDifficulty. One which returns the
> KLocalizedString for the currently active difficulty level and another
> which returns a full list of all the difficulty levels' KLocalizedStrings.
>
> Once again the patch updates KMines, KSquares, Kollision and KNetwalk but
> leaves the rest of the games alone. I'll update the others myself if this
> patch is okay.
>
> When I come to rewrite KScoreDialog (for 4.2) it will need to be treated in
> this way too but will rock twice as hard (at least)!
>
> Comments?
>
> Regards,
> Matt Williams
Crap, forgot to attach the patch. Here we go...
Matt
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