[Kde-games-devel] open issues katomic

GnuShi gnushi at web.de
Mon Apr 14 23:17:17 CEST 2008


Hi Folks!

katomic has two open wishes:

1. 153242 <http://bugs.kde.org/show_bug.cgi?id=153242> Katomic should 
accept mirrored molecules as correct 
<http://bugs.kde.org/show_bug.cgi?id=153242>
2. 137052 <http://bugs.kde.org/show_bug.cgi?id=137052> please include 
chemical names <http://bugs.kde.org/show_bug.cgi?id=137052>

1) Is not that easy, as I thought to. Finding out, if solutions are 
mirrored, cis/trans or symmetric over two axis (don't know the english 
name for this symmetry) takes long computing time, as every connection 
must be viewed.

2) Detailed infos about the molecules can be done, but with an eye on 
i18n, the question is where to write this.

Suggestion:
- adding a symmetric molecule in the level file and comparing a solution 
to that too
- adding detailed info in the level file
- translation in the level file?

All this must be written by the level designer, the barrier to write a 
level file might then be higher as expected.

As no one votes for these bugs, we could also just close both wishes.


What do you think?


GnuShi



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