[Kde-games-devel] open issues katomic
GnuShi
gnushi at web.de
Mon Apr 14 23:17:17 CEST 2008
Hi Folks!
katomic has two open wishes:
1. 153242 <http://bugs.kde.org/show_bug.cgi?id=153242> Katomic should
accept mirrored molecules as correct
<http://bugs.kde.org/show_bug.cgi?id=153242>
2. 137052 <http://bugs.kde.org/show_bug.cgi?id=137052> please include
chemical names <http://bugs.kde.org/show_bug.cgi?id=137052>
1) Is not that easy, as I thought to. Finding out, if solutions are
mirrored, cis/trans or symmetric over two axis (don't know the english
name for this symmetry) takes long computing time, as every connection
must be viewed.
2) Detailed infos about the molecules can be done, but with an eye on
i18n, the question is where to write this.
Suggestion:
- adding a symmetric molecule in the level file and comparing a solution
to that too
- adding detailed info in the level file
- translation in the level file?
All this must be written by the level designer, the barrier to write a
level file might then be higher as expected.
As no one votes for these bugs, we could also just close both wishes.
What do you think?
GnuShi
More information about the kde-games-devel
mailing list