[Kde-games-devel] Fwd: Re: SVG Rendering speed
Aaron J. Seigo
aseigo at kde.org
Sun Sep 30 20:42:53 CEST 2007
On Saturday 29 September 2007, Ian Wadham wrote:
> Andreas and Aaron's responses to these problems seem a bit
> Microsoftish, if you do not mind me saying so, i.e. get the next version
> of software, buy more hardware. I am on my third Linux/KDE box
Ian, this really is a problem with x.org. the X11 protocol is ok, but the
x.org implementation of various things are sorely lacking in many places;
e.g. XRender is virtually hardware un-acceleratable in modern terms; this is
a "broken by design" sort of thing. there are many such areas in x.org.
the lack of composition based window management has been another long standing
one that is finally getting resolved.
i don't see how saying "this sotware written by someone else is broken by
design" is Microsoftish in the least. expose event annoyances have been there
since KDE1 in various forms. the issue is that unless the content of the
window itself changes, then no repaints should be requested from the window;
exposes should be handled in the windowing system by a simple blitting of the
already-rendered pixmap in memory.
then you can get silky smooth rendering.
there are, of course, some times we can fix things. e.g. an issue has been
Qt's use of child windows for widgets. many (most?) of the X people said (and
some probably continue to suggest) that this is the Right Way. Trolltech
recently changed this and now only has one native window (the toplevel
widget) unless otherwise requested. this results in some pretty amazing
fluidity improvements, particularly on resize events (since we can now
properly synchronize/minimize the painting).
the other issues you raise (SVG parsing efficiency, QPainter speed, etc) are
independant issues. which is why i specifically replied to the part about
windows repainting in your email. you even noted it could be an issue rooted
in X; i was simply affirming that that is likely the case for that particular
set of visual artifacts =)
--
Aaron J. Seigo
humru othro a kohnu se
GPG Fingerprint: 8B8B 2209 0C6F 7C47 B1EA EE75 D6B7 2EB1 A7F1 DB43
KDE core developer sponsored by Trolltech
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