[Kde-games-devel] KGoldrunner themes
Emil Sedgh
emilsedgh at gmail.com
Tue Nov 13 10:24:00 CET 2007
On Se shanbe 22 Aban 1386 05:34:13 Ian Wadham wrote:
> As the final release of KDE 4 approaches I am becoming increasingly
> concerned about three issues in KGoldrunner:
>
> a) Playability and look of the Default theme.
> b) Playability of the Geek City theme.
> a) The ever-increasing time it takes to load a theme.
as a 'Player' i really do not see these as 'Issues', Geek city and Default
themes are playable (but i preferer the egypt theme).
Loading a theme tooks a few seconnds but i dont think thats a problem, maybe
a 'loading' o 'please wait' message is a good temporary fix?
> I'm getting desperate, especially with Eugene being out of action.
> I think I need to use the Default theme for screenshots in the doco very
> soon, but I do not know how soon that should be. What deadline?
> The doco still has the KDE 3 graphics !!! Not a good look.
>
> At present I find the default bricks too garish and too highly patterned
> when viewed en masse. Oxygen just does not seem to have good
> subdued earthy colors, such as real bricks have.
>
> The new "jungle" background is great, but there are huge contrasts
> between elements of the background. I am actually finding some easy
> levels quite hard to play ... The enemies almost vanish in front of the
> dark leaves and the gold and poles are hard to see against the sky.
>
> The background of Geek City still does not give good contrast to the
> foreground elements for gameplay. This is a long-standing problem.
>
> Re timing: last time I did major work on KGoldrunner I was able to get
> all theme-loading times down to 2 seconds or less on my setup, which
> has no graphics acceleration. That was about 3 months ago, just before
> Eugene released the Egypt theme. Egypt came in at about 3-4 secs.
> Now I am getting the following timings for a theme change:
>
> 0.7 sec B & W theme and Nostalgia themes
> 2.7 sec Default theme
> 5.1 sec Geek City
> 8.3 sec Treasures of Egypt
>
> If you add SVG loading time, when the game starts up, these times are
> expanded by about 50% and Egypt, for example, takes 12+ seconds.
> Other KDE Games seem to have slower loading times too.
>
> Nobody has commented, so I have been assuming it is just a problem
> on my setup, but how can I be sure? In the last 3 months there have
> been lots of changes in Qt (including QSvgRenderer), in KDE core and
> in the SVG files themselves.
>
> Any ideas or reassurances anyone? ... Ian W.
>
>
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