[Kde-games-devel] Kapman conception : need advices !
Kleag
kleag at free.fr
Wed Nov 7 21:36:04 CET 2007
Rebonjour,
Juste par curiosité: serais-tu de la famille de Patrick Gallinari du LIP6 ?
J'ai eu l'occasion de travailler avec lui ces derniers temps.
Cordialement,
Kleag (Gaël de Chalendar)
On Tuesday 06 November 2007 13:52:29 Thomas Gallinari wrote:
> Hello all !
>
> We are the students from the IUP ISI in Toulouse working on the new project
> Kapman, a Pacman-like for KDE, and we need your help since we are beginners
> in Qt game development.
>
> We just had a brainstorming about the Kapman architecture. According to
> what we understood about the Qt Graphics View framework, we obtained the
> class diagram joined to this mail.
>
> The GameManager class will create all the objects and manage the game loop,
> display,... This class inherits from QGraphicsScene and it contains a
> QGraphicsView to display the game. The Game class is static and will
> contain all the data of a Kapman game (score, current level, lives,...) The
> GameManager class will contain a Labyrinth, which itself will contain the
> Cells. A Cell is a wall or is empty, in
> this case it can contain a Character (Kapman or Ghost) and an Item (Pill,
> Energyzer or Bonus).
>
> What do you think about it ?
>
> Thanks !
>
> Regards.
>
> -----------------------
> The KapTeam !
>
>
>
>
>
>
>
> ___________________________________________________________________________
>__ Ne gardez plus qu'une seule adresse mail ! Copiez vos mails vers Yahoo!
> Mail
--
KsirK - a turn-based strategy game for KDE
http://gna.org/projects/ksirk
KGraphViewer - a GraphViz dot graphs viewer
http://extragear.kde.org/apps/kgraphviewer
More information about the kde-games-devel
mailing list