[Kde-games-devel] KPoker

Inge Wallin inge at lysator.liu.se
Sun May 6 12:32:14 CEST 2007


On Sunday 06 May 2007 12.11, Inge Wallin wrote:
> On Sunday 06 May 2007 11.07, Martin Heni wrote:
> > I was briefly thinking about making KPoker fit for KDE4. As I have done
> > LSkat I think another card game might be not so hard for me to do. But I
> > am not fully sure whether this is a good idea or not. A couple of
> > questions:
> >
> > 1. Is someone already working on KPoker? If so I need not bother.
>
> No, I don't think so.  Actually, I'm pretty sure there is not.
>
> > 2. Is there any maintainer for KPoker? Is there someone who would keep it
> > alive after KDE 4.0 as it is absolutely impossible for me to maintain it
> > beyond the initial conversion.
>
> There is no real maintainer, but I think I was the last one to do any
> significant work on it.  If we can work together to make it usable for 2.1,

This should be 4.1, of course!  Oops!

> I can continue to fix bugs afterwards. Until the release of 2.0, I will

...and this is KOffice 2.0

> have very little time for KPoker because a) I have to make KChart in
> KOffice usable for KOffice 2.0 and b) I have taken on a mentorship for a
> Google SoC code project in Marble.
>
> After that I don't expect it to be so much problem.
>
> > 3. Is the game generally worth keeping? What's the opinion on that? How
> > is the AI playing? I could only do the QGV/SVG conversion but probably
> > not any gameplay or AI issues. I am not a poker player either so I cannot
> > judge this very well.
>
> Well, I have fixed the main engine so that it values hands correctly and
> other similar stuff. I also made the code of the AI a bit saner, but didn't
> touch the playing algorithms (much). The AI is generally sucky so it's not
> a great challenge, but generally Poker AIs are still a topic for research
> since it's not a game of perfect information.
>
> Regarding KPoker at large, what's really bad is the current GUI. It needs a
> major overhaul, and I see the need for the following:
>
>  - The table. We need a completely new look, but I have already gotten a
> promise from the kdegames graphics guys to get help after the release of
> 2.0, so I feel confident that this will be fixed.

Argh!  4.0!

Confusingly yours!

	-Inge

>  - Network play.  If there is any game in kdegames that really screams out
> for network play, it's kpoker. Especially since poker is not a 2 player
> game, but multiple players. A question here is: Does ggz have a poker
> server?
>
>  - More poker variations. Especially Texas Hold'em.
>
>  - Maybe also improved AI, but although I am pretty familiar with game AIs
> (I used to work a lot on GNU go, which once won the computer olympiad), I
> don't have much experience with AIs like this.  I do think we can improve
> the AI, but I don't expect it to get to expert play. And especially I don't
> think we can make it bluff convincingly. :-)
>
> > 4. Are there other things missing or buggy except for the graphics, that
> > is, if I would make scalable QGV graphics would the game be alright then?
>
> Well, see above.  I think the graphics needs a complete overhaul, and also
> the game flow.  Right now the bidding sucks, and there is no good way to
> see how much you have bet.
>
> 	-Inge
>
> > Any opinions?
>
> Always :-)
>
> > _______________________________________________
> > kde-games-devel mailing list
> > kde-games-devel at kde.org
> > https://mail.kde.org/mailman/listinfo/kde-games-devel

-- 
Inge Wallin               | Thus spake the master programmer:               |
                          |      "After three days without programming,     |
inge at lysator.liu.se       |       life becomes meaningless."                |
                          | Geoffrey James: The Tao of Programming.         |


More information about the kde-games-devel mailing list