[Kde-games-devel] KGameSvgDocument

Albert Astals Cid aacid at kde.org
Wed Mar 28 18:51:40 CEST 2007


A Dimecres 28 Març 2007, Mark A. Taff va escriure:
> On Monday 26 March 2007 12:04:58 Mark A. Taff wrote:
> > I would very much appreciate any critiques on the class, from my coding
> > style, to the api, to help with the d-pointer issue, to anything else
> > obvious to an experienced c++ coder, yet oblivious to me. ;-)
>
> Thanks to everyone's help, KGameSvgDocument is about ready to be
> committed. :-)
>
> I've sent away for a kdemail.net email address to use for my copyright. 
> When that arrives, I'll ask for an svn account so I can commit this.

kdemail.net is down for a uncertain amount of time afair.

Albert

>
> I propose to commit it to kdegames/libkdegames.  I will be using the class
> in my replacement for kgameklcd.  Nicolas Roffet *could* potentially use it
> in KBlackBox to get laser ray colors, to replace his own more specific
> solution, though obviously he hasn't commented on or commited to that yet.
>
> It could also be used in many other games, to change the colors of certain
> elements based on user choices, for example in the color of the numbers in
> KMines, or the color of player pieces in KWin4.
>
> It could also take a single element, render it, then rotate it 36 degrees,
> and re-render it.  Doing that 10 times and cacheing the resulting pixmaps
> is a reasonable way to create some animated effects, like a spinning
> boomerang or something.
>
> It can also be used to make elements selectively render.  Think of a map of
> the US or Europe, with major cities marked as dots, but with the city names
> hidden.  The names could then be revealed by modifiing the DOM and then
> re-rendering the svg map.  Granted, that would be KDE EDU, but you get the
> idea.
>
> The files are at:
> http://marktaff.com/tmp/kgamelcd/kapp4/kgamesvgdocument.cpp  and
> http://marktaff.com/tmp/kgamelcd/kapp4/kgamesvgdocument.h
>
> API Docs are at:
> http://marktaff.com/tmp/kgamelcd/kapp4/html/classKGameSvgDocument.html
>
> There are no issues/bugs in the code known to me at this time.
>
> Regards,
>
> Mark A. Taff
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