[Kde-games-devel] KGameLCD Status
Mark A. Taff
marktaff at comcast.net
Sat Mar 17 23:29:23 CET 2007
I promised a status update today for my work on creating a scalable, themeable
replacement for KGameLCD. I have demonstrated the capabilities I need to
make it work via my demo app, kapp4.
The code is still ugly, with a lot of detritus from earlier code. Nonetheless
you can compile the code and play with it.
Out of this I see a new svg document class, perhaps KGameSvgDocument based on
TSvgDomDocument w/merges from other sources mentioned in a previous email.
Also a KGameSvgDigit class based on TSvgDigitBase.
TSvgDigits will likely become a base class to handle a collection of digits
that will be sublassed to get timers, counters, and clocks.
As I am a newbie to c++/qt/kde programming, I know there are huge errors in
this code thus far. I will need a mentor to review the code down the road a
bit to help me correct these errors. When I have fixed all the errors I know
how to, I hope you all will help me improve the code (and my skills)
further. ;-)
Thanks!
Mark A. Taff
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