[Kde-games-devel] KGame & KWin4
Martin Heni
martin at heni-online.de
Tue Mar 6 07:58:02 CET 2007
On Sunday 04 March 2007 19:05, Kleag wrote:
> Could you verify if kwin4 works for you, now ?
In non network mode it works with Mauricios latest changes. But network mode
crashes on client connect now (it worked before).
I would say however: Bring the lib uptodate and we ignore the network mode for
the moment and I adapt the network code once the lib is ready. It is so much
more important that we get the libkdegames ready for KDE4.
Btw there was a larger change which Andy wanted to make to KGame, he wanted to
remove one type of the network properties. This would slim down the lib. What
about also doing this right now?
As long as the local kwin4 game runs all changes are alright with me. But
maybe you could start kwin4 and make one input move when you do larger
changes to the lib to make sure kwin4 survived.
kwin4 does compile and run from the local directory (kwin4/src using ./kwin4)
so it should be easy to test.
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