[Kde-games-devel] KBreakout
Aaron J. Seigo
aseigo at kde.org
Wed Jun 20 21:22:54 CEST 2007
On Wednesday 20 June 2007, Fela Winkelmolen wrote:
> On Wednesday 20 June 2007, Aaron J. Seigo wrote:
> > On Wednesday 20 June 2007, Fela Winkelmolen wrote:
> > > it can calculate the size of the pixmap to create and eventually load
> > > it from the cache instead of rerendering it.
> >
> > the simple mechanism is to just save out the rendered pixmaps on exit and
> > load from there. this is what we will be doing in Plasma::Svg. the icon
> > cache that rivo is working on as part of his SoC project will come to
> > good use here as well.
>
> I'm not sure I understand exactly how that would work, I'll have look at
> the icon cache when I'm going to implement caching.
the icon cache won't be "ready" for another few weeks (but the plan is
hopefully in time for 4.0); i'm also waiting for it with baited breath
though.
> Yes, actually I knew that, I didn't explain myself to well, I meant that to
> write a theme you had to make a replacement image for each element, didn't
> mean svg _file_ =)
ah, great; nmind me then =)
--
Aaron J. Seigo
humru othro a kohnu se
GPG Fingerprint: 8B8B 2209 0C6F 7C47 B1EA EE75 D6B7 2EB1 A7F1 DB43
Full time KDE developer sponsored by Trolltech (http://www.trolltech.com)
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