[Kde-games-devel] KScoreDialog usability related question
Tadeusz Andrzej Kadlubowski
yess at hell.org.pl
Tue Jun 12 19:49:43 CEST 2007
On Jun 12, 2007, at 18:51, Dmitry Suzdalev wrote:
> Hi fellows!
>
> While we are discussing usability related things (I mean Paolo's
> thread), let
> me share some of my thoughts about KScoreDialog and our highscore
> system in
> general.
Hello.
I also want to write about KScoreDialog in katomic, as it is the only
KDE4 game I play maniacally.
Disclaimer: I work on Mac. YMMV. I play katomic and don't know other
games.
Generally — I like KScoreDialog. I don't mind it popping up after I
have finished a level. Players are used to highscore lists since late
70's ( http://en.wikipedia.org/wiki/Asteroids_%28computer_game%29 ).
What confuses me in katomic is that after I finish a level a yes/no
dialog pops up asking me if I want to advance to another level (see
GameWidget::gameOver()). It breaks the workflow. Recording highscore
belongs to just finished level and advancing to another one should be
considered after all the actions on the current level are finished.
Besides I don't know what happens when I click „No” on this
questionYesNo dialog.
Here's KScoreDialog screenshot of almost 30 levels completed:
http://hell.org.pl/~yess/highscore.tiff
The list layout is broken.
The vertical widget on the left is way too long (without means to
scroll it).
Tab titles are useless as the level numbers have been cut.
I don't understand what is to be cancelled in KSCoreDialog.
Sorry for somewhat harsh tone. I see that things improve constantly —
for example the score numbers are no longer directly cast to strings,
as they were about one week ago,.
I have some improvement suggestions (There's >0 probability that I
can produce patches for it, but it's not high)
Replace vertical tabs with (scrollable) list.
Remove word „Highscores” from the titles of highscore groups. It's
redundant.
--
tadeusz
More information about the kde-games-devel
mailing list