[Kde-games-devel] KDE development

Albert Astals Cid aacid at kde.org
Wed Jun 6 20:26:03 CEST 2007


A Dimecres 06 Juny 2007, Josef Spillner va escriure:
> On Wednesday 06 June 2007 13:48:20 Scott MacDonald wrote:
> > I've been seeing references to CMake, and other various sources.
>
> I don't think there are any books on KDE 4 development already.
> Most people use documentation from KDE wikis (like techbase.kde.org) or the
> plain sources. A lot of C++ API changes happen frequently, and you need to
> be prepared to stay up to date and update your KDE SVN installation from
> time to time.
> Qt 4 has been out for quite some time already, while KDE 4 is everything
> but mature at this point. Fortunately, there are people on this list and on
> IRC (#kde-games-devel) who might help you with specific problems.

#kdegames is the correct name of the channel on the freenode network.

Albert

>
> Some apps such as Marble in KDE-Edu exist in two versions, for Qt-only and
> for KDE. This will always provide a safe fallback, but increase the code
> clutter and maintenance work dramatically. It's better to look at what you
> really need from kdelibs and kdegames-libs first. If it's only the
> look&feel of the menus, then replacing Q* classes by K* classes is often
> sufficient already.
>
> > Also, for artwork... we're supposed to contact kde-artists, right?
>
> Yes, although they don't magically produce icons by the snip of a finger,
> and sometimes not at all. What they will certainly need is a runnable
> version of your app so they can see the graphics in place.
>
> Josef
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