[Kde-games-devel] scripting languages

Aaron J. Seigo aseigo at kde.org
Wed Jul 18 18:38:44 CEST 2007


On Wednesday 18 July 2007, Paolo Capriotti wrote:
> On Wednesday 18 July 2007 11:57:54 Aaron J. Seigo wrote:
> > > Having one language for scripting in the whole of KDE is certainly a
> > > good thing, but I must say that making a transition to Kross (which for
> > > us would probably also mean extending Kross to support Lua, since we
> > > already have a lot of Lua code)
> >
> > that does make it more difficult indeed. how much Lua do you have?
>
> "wc -l" tells me 2077 lines, so not that much as I thought. Converting

that's still quite an investment in code. yeah, no point in porting all that 
at this point.

> > seems just SK and koffice use Kross. QtScript is also pretty new. it's
> > not like you guys are behind, it's just nice to get people onto the
> > leading edge as quickly as possible...
>
> I still have to understand what QtScript actually is for. What's the
> advantage of using it instead of Kross, which seems strictly more general?
> Any pointers?

flexibility, speed vs kjs and it's very lightweight.

-- 
Aaron J. Seigo
humru othro a kohnu se
GPG Fingerprint: 8B8B 2209 0C6F 7C47 B1EA  EE75 D6B7 2EB1 A7F1 DB43

KDE core developer sponsored by Trolltech
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