[Kde-games-devel] KSame and Klickety [was Re:  Hello]
    Dmitry Suzdalev 
    dimsuz at gmail.com
       
    Sun Jan 28 21:08:12 CET 2007
    
    
  
On Sunday 28 January 2007 21:41, Tomasz Boczkowski wrote:
> Klickety, kfouleggs and ksirtet seem to break all the rules of good
> program design. Libksirtet, that is used by the games is unnecessarily
> complex, undocumented and duplicates a lot of code from libkdegames. In
> my opinion the applications should be rewritten from scratch.
Agreed here :).
> Porting kfouleggs and ksirtet to SVG, that is my duty, is impossible
> concidering the state of code. I can try to rewrite them but I was
> looking for somewhat easier job.
Well, you can put that on your "queue" if you tend to familarise yourself with 
kde-development at the beginning. You can look for simpler game to take over. 
For example, ksokoban or kbounce can have some attention - they were roughly 
ported to Qt4, but no further code cleanup/review was done.
Espesially ksokoban from my POV has not very clean code...
Or you can take a big opportunity and begin to work with libksirtet & friends. 
That'll be more extreme way of learning ;).
Finally, just take a look at what we have in kdegames, you may find something 
you want to do, while simply looking here and there... :-)
You decide :).
PS. Sorry for messy English ;).
    
    
More information about the kde-games-devel
mailing list