[Kde-games-devel] ksudoku UI

Johannes Bergmeier Johannes.Bergmeier at gmx.net
Thu Jan 11 16:36:35 CET 2007


As we want to join KDE-games, I want to hear your opinions to some UI problems 
we struggled over.

The user can enter his own puzzle and solve it afterwards. In version 0.3 
after a Action/Check the entered puzzle was started as a game and no further 
changes could be made to the puzzle itself. We want to enable the user to do 
further edits after testing the puzzle. First we opened each new game in a 
new window. But this resulted in plenty ksudoku windows open. So we changed 
those windows to be tabs in one window with one tab as a welcome screen. This 
worked really well but I think using tabs in a game is bit to complex.

So maybe joining all tabs to one might solve the problem. Than we would have a 
welcome screen, an edit puzzle mode and a play mode.

The other problem we have is, the export of puzzles to printable medias. That 
means we want to have a layouting where the user can decide how many puzzles 
in what order have to be exported and than those puzzles are created and 
saved to the specified file. But we couldn't decide yet whether this should 
be in an extra application, or opened as an dialog or even as alternative to 
the normal game view. And maybe there are even completely different 
solutions.

So what is your opinion about this?

Josel
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