[Kde-games-devel] ksudoku UI
Johannes Bergmeier
Johannes.Bergmeier at gmx.net
Thu Jan 11 16:36:35 CET 2007
As we want to join KDE-games, I want to hear your opinions to some UI problems
we struggled over.
The user can enter his own puzzle and solve it afterwards. In version 0.3
after a Action/Check the entered puzzle was started as a game and no further
changes could be made to the puzzle itself. We want to enable the user to do
further edits after testing the puzzle. First we opened each new game in a
new window. But this resulted in plenty ksudoku windows open. So we changed
those windows to be tabs in one window with one tab as a welcome screen. This
worked really well but I think using tabs in a game is bit to complex.
So maybe joining all tabs to one might solve the problem. Than we would have a
welcome screen, an edit puzzle mode and a play mode.
The other problem we have is, the export of puzzles to printable medias. That
means we want to have a layouting where the user can decide how many puzzles
in what order have to be exported and than those puzzles are created and
saved to the specified file. But we couldn't decide yet whether this should
be in an extra application, or opened as an dialog or even as alternative to
the normal game view. And maybe there are even completely different
solutions.
So what is your opinion about this?
Josel
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: application/pgp-signature
Size: 189 bytes
Desc: not available
Url : http://mail.kde.org/pipermail/kde-games-devel/attachments/20070111/e4882c23/attachment.pgp
More information about the kde-games-devel
mailing list