[Kde-games-devel] QGV repaint and update performance
Martin Heni
martin at heni-online.de
Tue Feb 20 08:05:33 CET 2007
I looked into this and found a similar behaviour for kwin4:
1. scenario with updates enabled:
Xorg eats 50% processor, kwin4 hardly anything
Qt repaints the whole game canvas
2. scenario without update
Xorg eats not much processor but kwin goes to 70-80%
Qt properly repaints only the changed/moved sprites
I assume the jumpy behaviour comes when kwin4 reaches occasionally 100%
processor load.
However, why this is is totally unclear to me. This must be some QGV problems.
Maybe just hope for a new Qt release. Does anybody know whether Trolltech is
aware of these issues?
> The removement of update() causes kwin4's introductory animation not to
> run smothly and consume 60% of my processor as kwin4 process. When this
> function is called in KWin4View::updateAndAdvance() the objects move
> smoother but Xorg "eats up" 50% of my processing power.
>
> Is it hardware-specific problem? My laptop has Intel Pentium M 1.76Ghz
> processor and Intel 915GM graphics controller.
>
> Regards
> Tomasz Boczkowski
>
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