[Kde-games-devel] KMines SVG
Mauricio Piacentini
mauricio at tabuleiro.com
Fri Feb 9 13:55:27 CET 2007
Parker Coates wrote:
> Maybe I'm alone on this, and if I am then we can pretend I never
> mentioned it, but can't we get rid of the smiley face? It strikes me
> as out of place and very tacky, even when beautifully rendered in
> vector graphics.
I must say I thought about this as well. Glad you raised this topic for
discussion.
> Obviously it's a carry-over from the classic Windows version and most
> of us have been seeing it for years, so it no longer strikes us as
> being that odd, but really I can't come up with a single logical
> reason for it being there. Happy faces have no logical connection to
> the act of uncovering hidden mines. Most of the information it
> (vaguely) conveys should be readily available elsewhere. There are
> also serious usability issues with an unlabeled button that can
> restart the game at anytime without even asking for a confirmation.
Well, maybe the smiley should not be mandatory, but there could be hooks
in the theme so it could be implemented, mostly for the classic theme
and variations of it, if the theme author really likes the idea?
The main issue for me is really the usability problem with the smiley
being a button. I would like to solve this in a consistent way AND still
keep the classic behavior. Maybe this smiley-behaves-as-a-button
behavior could be a theme option as well. In this case the button
graphic could be supplied by the theme author and the engine would be
coded to assemble this button and connect it if present.
> And does it really need to act so surprised/scared/singing every time
> I uncover a cell or mark a mine? I know what I'm doing! I've been
> playing minesweeper for years! It'll be okay. :)
LOL. I usually click fast, so there is not really time to see the face
change, it just looks like a flicker in the button most of the time.
Regards,
Mauricio Piacentini
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