[Kde-games-devel] KSpaceDuel
Dirk
dirkrathlev at gmx.de
Thu Feb 8 17:43:53 CET 2007
Hi Branan,
indeed I did some work on KSpaceDuel lately (e. g. porting it to QGV). But as
I'll graduate this weeks, I simply don't have the time to do the SVGization.
I would be very glad if you could do this as KSpaceDuel really looks ugly at
the moment (which contradicts the great gameplay). I won't disagree if you
want to take over maintainership as long as I'm allowed to continue working
on the game ;).
Btw. take a look in the TODO if you need more work :)
Best regards,
Dirk
Am Donnerstag 08 Februar 2007 00:58 schrieb Branan Riley:
> I've been looking for something to cut my teeth on in the world of
> Qt4/KDE4, and, seeing as how KSpaceDuel is currently maintainer-less,
> I volunteer to work on porting it to SVG and Phonon. It seeems like a
> pretty simple app, all things considered, and I'm rather fond of it. I
> might decide to maintain it at a later date, but I don't want to do
> that until I'm sure I have the time to deal with it.
>
> I can try to do the SVG graphics myself, but don't expect anything
> pretty :) I'll add it to the Oxygen-ification list once I've got the
> engine ported to SVG.
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