[Kde-games-devel] A simple svg optimizer
Aaron J. Seigo
aseigo at kde.org
Wed Dec 19 20:45:44 CET 2007
On Wednesday 19 December 2007, Luciano Montanaro wrote:
> I've been thinking for a while that we should do domething to reduce
> size/loading time for our SVG graphics, if possible, and yesterday evening
> I put together a small program to strip svg file of tags/attributes that
> are not affecting the final look.
note that tackat has done pretty much the same thing for marble, though he
just used a perl script iirc. it's in there with the marble source somewhere.
something that you could also do that can reduce things significantly is to
get reduce the precision of the floating point values. it probably isn't
necessary to have all 16 decimal places that inkscape tends to put in
there ;) 3 or 4 is probably plenty of sub-pixel perfection. this shaves
another 7% or so off the size of the files ime, even more with files with
tons of items.
--
Aaron J. Seigo
humru othro a kohnu se
GPG Fingerprint: 8B8B 2209 0C6F 7C47 B1EA EE75 D6B7 2EB1 A7F1 DB43
KDE core developer sponsored by Trolltech
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