[Kde-games-devel] KGoldrunner startup issue

Ian Wadham ianw2 at optusnet.com.au
Sat Dec 15 03:00:37 CET 2007


On Sat, 15 Dec 2007 10:29 am, Dmitry Suzdalev wrote:
> Yesterday at irc meeting I told some of you that I noticed an issue with
> overlapping dialogs appearing on kgoldrunners startup.
>
> I decided that I'd better file a bug report than write steps to reproduce
> to the list. Maybe it doesn't make a big difference in this case, but
> that's what we have bugzilla for ;)
>
Absolutely, Dmitry.  I am relying on bugzilla sending KGoldrunner bug reports
to me, as maintainer ... and it did ... :-)

> Ian, Luciano and everyone who working on kgoldrunner, I believe you really
> should fix this before release.
>
Unfortunately, I have only a KDE 3 development setup for KDE 4 work ATM,
so cannot reproduce the bug.

My present machine is running out of disk space and compilation speed
and I am just getting a new machine set up with OpenSuSE 10.3 - a
brilliant distro BTW and it includes some of our KDE 4 games!  So it
might be a few days before I can investigate the bug further.

Also I am still not too happy about the variations of resize events in
KXmlGuiWindow and QMainWindow.  The whole startup, SVG loading
and SVG rendering sequence in KGoldrunner is not nearly rugged
enough for my liking.  So I would like to give that a thorough workout
in a full KDE 4 environment if I can.  Better overlapping dialogs than
a blank screen, as Luciano had (in rather special circumstances) :-(

Well I have till 4 January I guess, Ian W.


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