[Kde-games-devel] KGoldrunner themes

Ian Wadham ianw2 at optusnet.com.au
Mon Aug 20 14:24:42 CEST 2007


Firstly, in relation to this topic, Eugene has just committed a new
theme called The Treasure of Egypt, which is MAGNIFICENT ... :-)

And I have asked him to have a look at tweaking the Geek City
background, in anticipation of Luciano and I tweaking the runners.
I thought you were away for a few days, Luciano, but it seems you
have been busy on KGr as well as Eugene ... :-)

I am intending to remove the three remaining KDE 3 themes from
KGoldrunner, namely Original KGoldrunner, Apple II and Midnight.
They have been convincingly and triumphantly replaced by your
Nostalgia and Nostalgia Blues themes, Luciano.

That would leave us with five SVG themes in KGoldrunner SVN as
of today: KGoldrunner Default, The Treasure of Egypt, Nostalgia,
Nostalgia Blues and Geek City.  A truly excellent collection!

On Mon, 20 Aug 2007 06:50 pm, Luciano Montanaro wrote:
> I have prepared a variation of the Nostalgia theme, with accessibility in
> mind.  You can find it here:
> http://www.cirulla.net/listing/kde_stuff/kgoldrunner/accessible/
>
Looking at it with Firefox, it seems to me that it should be a good addition,
for accessibility purposes, but I have not tried installing it and playing
it yet.

> Also, I wanted to port the default graphics from the defaut theme to the
> geek city theme, but I made a few changes to the actors too:
> http://www.cirulla.net/listing/kde_stuff/kgoldrunner/kgr_geek/
> The enemy frames are based on the hero, frames, with an added rocking
> motion.
>
Geek City needs some love in order to become a *great* theme.  But I do
think we should work in with Eugene on this one.  The background is his
after all.  I am not too worried about what happens to the runners and tiles.
I copied the runners from Mauricio's default theme and hacked the tiles onto
the background using my own mediocre Inkscape skills.  The main thing was
that I wanted to preserve Eugene's concept and his work on the background.

> Should I commit any of this to SVN? Or do we already have too many themes
> for KGoldrunner?
>
We can never have too many themes in KGoldrunner, Luciano, just as we
can never have enough levels ... :-) :-) :-)

However, I think we should add the accessibility theme, polish up the
themes we have and then call it a day as regards KGr themes for KDE 4.0.

I am really, really happy that KGr now has so many great themes and I
can never thank Mauricio, Johann, Luciano and Eugene enough, but I am
sure there must be lots of work that needs to be done on themes for other
games between now and the KDE 4.0 release date ... :-) :-)

All the best to you all and thankyou, thankyou everyone, Ian W.


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