[Kde-games-devel] KGoldrunner

Mauricio Piacentini mauricio at tabuleiro.com
Tue Aug 7 15:06:06 CEST 2007


Luciano Montanaro wrote:
> That is an option; but is it needed? I mean, QTimeLine only emits its signals 
> when it has the time, that is, when the drawing is over. So with a 20ms 
> seconds interval it would simply skip frames when the system can't keep up.

Yes, but in this case you would be using 100% cpu before the skipping 
occurs, I believe. So if we can get away with fewer updates it is a good 
idea to do so, if possible.

Regards,
Mauricio Piacentini


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