[Kde-games-devel] KDE/kdegames/kgoldrunner

Ian Wadham ianw2 at optusnet.com.au
Tue Apr 3 09:39:00 CEST 2007


On Tue, 3 Apr 2007 02:34 pm, Mauricio Piacentini wrote:
> Well, after several long sessions in Inkscape and coding, I think I
> reached a point where I am happy with the art, at least as a start. I am
> sure you will see the commit messages, hopefully I have not butchered
> the code too much...
>
Great work, Mauricio, a truly heroic effort !  I just love the black enemies
... and when they start toting the metre-wide gold pieces (at their scale)
they look really awkward.  LOL.  The hero is working well, too.  It's
amazing how much detail you have managed to get in.  The code seems
OK, BTW.  I just played several levels for the sheer joy of it and they worked
fine.  No problems.  I'll reply more later, as I have a meeting of our local
Linux group to go to now.

> I need a bit of rest, 1:30AM here, pfff...
>
> Last observation: the new graphics reveal what appears to be subtle bugs
> that had been lurking in the code. You will see that sometimes the
> enemies will stop (after a fall?), but they will be using the first
> frame of the "hanged" sequence. This also occurred before, and still can
> be verified with the legacy themes, so it is not something introduced by
> the changes. It is just more apparent now as the graphics are more clear.
>
Aaarrrggghhhhh !!!! Curses, curses !!! You have found me out at last !!!! ;-(

I must say I am not surprised, really.  The game-engine code is a bit suss
and badly needs a re-write, when I can find time.

All the best and many, many thanks for all your hard, patient, frustrating,
unrelenting and persistent work on this, Mauricio.

Cheers, Ian W.


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