[Kde-games-devel] ksudoku and kde-games
Johannes Bergmeier
Johannes.Bergmeier at gmx.net
Wed Nov 22 12:17:00 CET 2006
On Wednesday 22 November 2006 08:18, Ian Wadham wrote:
> I have been playing KSudoku v0.3 for a few months now and am
> greatly enjoying it. I also find it a useful (and much faster) way
> to work on the daily puzzles from the newspaper. Maybe it's just
> the way I'm running it (./ksudoku, rather than a full install), but I
> have just a few suggestions for improvement.
Thanks, I'm allways welcome to new ideas.
>
> When I do New Puzzle, I get a window about the size of a business
> card, with cells and numbers that are almost invisible. Could the
> game select a size that is more reasonable, based on the monitor
> size and resolution?
This seems like a good idea, I will try it.
>
> Could the program also work out a window size, based on the fonts
> used for the numbers, that gives you a selected number of pencilled
> in small numbers per cell (say 3 or 4)? Or maybe the small numbers
> could accumulate clockwise around the cell? It's rather difficult at
> first to get a window-size, by trial and error, that is convenient
> for puzzle solving.
>
This could become diffifcult. But we allready thought of some changes on the
rendering.
> Finally, the language in the menus and buttons is hard to
> understand, especially for older people, many of whom are avid
> Sudoku fans. I'm thinking especially of "Rip Puzzle", "Push
> Checkpoint" and "Pop Checkpoint", which are very useful features
> but what they do is not obvious to a speaker of ordinary English.
>
I had the same problem when i began working on ksudoku. so i decided to
replace the "push checkpoint" and "pop checkpoint" with a simple undo/redo
history. And replacing the new-game dialog with something other might also be
usefull. Having options like difficulty and symmetry when entering your own
game is a bit misleading.
> I am really looking forward to seeing KSudoku become part of the
> KDE Games set.
>
> All the best, Ian W.
>
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