[Kde-games-devel] kspaceduel: porting to Graphics View
Dirk
dirkrathlev at gmx.de
Fri Dec 29 00:05:22 CET 2006
Dmitry Suzdalev wrote:
> There's a third possibility:
>
> You can use qgraphicsitem_cast instead of static_cast.
> It should be faster, but you need to prepare you QGraphicsItem-inherited class
> for its use.
>
> See http://doc.trolltech.com/4.2/qgraphicsitem.html#qgraphicsitem_cast for
> information on how to do that :-).
>
>
Hmm, BulletSprite already has a type() function. It returns S_BULLET and
is used in collision detection. As S_BULLET is unique, I think I don't
have to change anything. But is this good style, using type() for
gameplay issues?
At least it works.
Regards,
Dirk
More information about the kde-games-devel
mailing list