[Kde-games-devel] Commit of Koware

Albert Astals Cid aacid at kde.org
Fri Sep 30 20:12:38 CEST 2005


That seems fine, remember you should not commit any autogenerated file 
like .moc etc.

Give us a word when you upload it so we can check it's fine once done and 
don't worry about committing and doing something wrong, someelese will notice 
and fix.

Albert

A Divendres 30 Setembre 2005 18:46, michaelcollins at ivorycity.com va escriure:
> (I think) I'm ready to commit Koware to the playground. I have checked out
> the games playground on svn and did a:
> svn add games/koware
>
> I think the next step is:
> svn commit games/koware
>
> But I wanted to check with you all before I possibly embarass myself
> because I've made some lame mistake.
>
> How does this all look?
>
> Michael Collins
>
> > I've downloaded it, here are some comments
> >  1 - Starting ./kde-oware-1.0.10 and clicking redo does something, it
> > should
> > not as obviously i've not undone anything.
> >  2 - Help should use standard kde help
> >  3 - There are lots of texts without i18n for example
> >     QLabel* aml = new QLabel(QString(" SET WIZARD INTELLECT "),this);
> >  4 - Using qmake is not the standard kde build system, you need to use
> > automake as everyone else does
> >  5 - The game is not installable, this has to be fixed as everything in
> > kde
> > has to be installable, when you make the game installable things like
> > "imgs/owareicon16x16.png" are not going to work so you have to use
> > locate()
> > for that
> >  6 - The "employment thing" is not going to be accepted
> >  7 - There is some text cut on "Your Score" in my computer, image
> > attached.
> >  8 - I don't see why you have to change user's default font to "arial"
> > for drawing some texts
> >  9 - Using images with "HELP", etc embedded is not going to be accepted,
> > as
> > that is not translatable.
> >  10 - There are memory leaks on the code, or at least that is what
> > valgrind
> > tells me.
> >  11 - If i remember correctly, all files inside KDE must have the license
> > in
> > the header of the file, so you should add it to all .cpp .c .h
> >
> > Though you have some problems to be fixed the game can be imported into
> > kde
> > SVN. Not directly in kdegames but in playground/games so you can make it
> > evolve there and when it's mature enough, that is, all the problems i
> > comment
> > above + some more things we can find, it can be moved to kdegames.
> >
> > Also, you have to understand that moving a program into KDE is very
> > different
> > from developing alone, for examples, texts like SET WIZARD INTELLECT will
> > be
> > lowercased because the Human Interface Guidelines do not allow all
> > uppercase
> > texts, etc.
> >
> > Also if you want to be inside KDE i'd suggest to completely drop the Qt
> > only
> > support, as it will fill your code with #if #else #endif things
> >
> > I can help you with "ugly" things like automake, using standard kde help,
> > etc.
> > if you feel lost.
> >
> > The first thing you need to do if you are sure you want oware to be moved
> > inside playground/games is ask for a SVN account
> > http://developer.kde.org/documentation/misc/applysvnaccount.php
> > and then import the sources, if you feel you prefer someone else does the
> > importing i can handle it for you.
> >
> > Albert
> >
> > A Dimecres 13 Juliol 2005 14:49, michaelcollins at ivorycity.com va escriure:
> >> Has anyone had time to review my changes to the Oware Wizard? Version
> >> 1.0.10 is now available on my site. It should be nearly ready, if not
> >> ready, to add to CVS. Thanks! Michael
> >>
> >> http://oware.ivorycity.com
> >>
> >>
> >> _______________________________________________
> >> kde-games-devel mailing list
> >> kde-games-devel at kde.org
> >> https://mail.kde.org/mailman/listinfo/kde-games-devel
> >
> > _______________________________________________
> > kde-games-devel mailing list
> > kde-games-devel at kde.org
> > https://mail.kde.org/mailman/listinfo/kde-games-devel
>
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