[Kde-games-devel] kpatience bug
Axel Kittenberger
axel at kittenberger.net
Fri Jan 7 22:23:07 CET 2005
> This bug is already known. You can find the report at the KDE Bug center
> using the URL http://bugs.kde.org/show_bug.cgi?id=80686.
>
> I hope to have time to fix this bug until KDE 3.4.
Well I fixed the bug for myself with this patch below,
I guess it's rather dirty, and not the supposed way to do it, not?
But at last I can now keep playing on with hints enabled even after the
program decided my game to be lost.
Greetings, axel
Index: dealer.cpp
===================================================================
RCS file: /home/kde/kdegames/kpat/dealer.cpp,v
retrieving revision 1.79
diff -u -r1.79 dealer.cpp
--- dealer.cpp 9 Nov 2004 15:00:21 -0000 1.79
+++ dealer.cpp 7 Jan 2005 21:20:08 -0000
@@ -801,8 +801,8 @@
return;
}
else if (isGameLost() && !toldAboutLostGame) {
- if ( ahint )
- ahint->setEnabled( false );
+/* if ( ahint )
+ ahint->setEnabled( false ); */
if ( ademo )
ademo->setEnabled( false );
if ( aredeal )
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