[Kde-games-devel] Design of Qt and/or KGame based programs, part 1

Inge Wallin inge at lysator.liu.se
Tue Sep 28 09:53:24 CEST 2004


On Tuesday 28 September 2004 00.56, you wrote:
> ----- Original Message -----
> From: "Inge Wallin" <inge at lysator.liu.se>
> Sent: Monday, September 27, 2004 8:47 PM
>
> > I understand all that.  However, the work that a slot does could be
> > useful
>
> to
>
> > invoke from within the same class as well.  The fact that the signal/slot
> > mechanism is used in the way that you describe above does not detract
> > from that.
>
> My apologies for misunderstanding you.  Re naming slots, I agree with
> the others - no need for a special naming convention.

Absolutely no reason to apologize.  It was I who was unclear.  Thanks for your 
answer.

	-Inge


-- 
Inge Wallin               | Thus spake the master programmer:               |
                          |      "After three days without programming,     |
inge at lysator.liu.se       |       life becomes meaningless."                |
                          | Geoffrey James: The Tao of Programming.         |


More information about the kde-games-devel mailing list