[Kde-games-devel] Patch for konquest
Inge Wallin
inge at lysator.liu.se
Sun Nov 7 10:12:00 CET 2004
On Sun, 7 Nov 2004, Albert Astals Cid wrote:
> A Dissabte 06 Novembre 2004 15:57, virgil at vigilite.com va escriure:
> > Hi all!
>
> Hi
>
> The mantainer listed on bugs.kde.org seems to be missing (no code commit since
> September 2003 or so) so i suggest mailing the person that made last changes
> in the code that was Waldo Bastian ( bastian AT kde DOT org )
>
> As konquest does not have an active mantainer you could become its mantainer.
>
> I have not time to look @ the patch at the moment, sorry
I can test and commit the patch, but I can't do it until later today, as I
don't have access to the source where I am right now.
-Inge
Inge Wallin | Thus spake the master programmer: |
| "After three days without programming, |
inge at lysator.liu.se | life becomes meaningless." |
| Geoffrey James: The Tao of Programming. |
> Albert (going to uni to work on sundays sucks)
>
>
> > I've created a patch for
> > konquest-http://bugs.kde.org/show_bug.cgi?id=85506. I'm not sure about
> > general layout, etc... I can't figure out how to setup the layout (the .ui
> > file) to make so it would expand properly on startup. The main thing this
> > patch does is add option for different playing styles, I tried to implement
> > them-but I'm not sure how well I did that. Also, I took the one big
> > calculation out of a "case" and put it in a function. I'd like to do a lot
> > of cosmetics if I do more with konquest. I'd like to fulfill some other
> > wishlist items (now that I'm slightly familar with the code). If you don't
> > like the code, tell me what's wrong with it, not just that it's not good.
> > It was kind of an educational patch, so, if you don't like it, tell me
> > what's wrong.
> > Thanks,
> > Virgil
> > _______________________________________________
> > kde-games-devel mailing list
> > kde-games-devel at kde.org
> > https://mail.kde.org/mailman/listinfo/kde-games-devel
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