[Kde-games-devel] Re: About kbackgammon
Andreas Beckermann
b_mann at gmx.de
Tue Sep 23 01:07:48 CEST 2003
On Monday 22 September 2003 23:45, Albert Astals Cid wrote:
[...]
> Then a thing about KGame. In kbackgammon/engines/nextgen/kbgng.cpp there
> are connect that refer to KGame signals (like signalPlayerInput) that seem
> that sometimes existed but they do not exist now.
>
> Also i find strange that
>
> grep signalPlayerInput *
> COMPAT:18.09.2001: Question: Should the signal
> signalPlayerInput(QDataStream &,KPlayer *))
The rest of this paragraph describes how to replace signalPlayerInput().
If you take a closer look at KBackGammon code, you'll see that exactly this
was done there. You can remove the entire slotPlayerInput() in HEAD
kbackgammon, it is never called anyway.
> kgame.h: * See also @ref signalPlayerInput which will be emitted as
> soon as the
> kgame.h: * For documentation see @ref signalPlayerInput.
>
> Does return that, if signalPlayerInput does not exist there should not be
> references to it in the documentation, isn't it?
Feel free to fix all outstanding bugs in docs and code ;-)
CU
Andi
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