[Kde-games-devel] Re: Sending a message to one KGame client
Neil Stevens
kde-games-devel@mail.kde.org
Sat, 1 Mar 2003 21:43:51 -0800
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On Friday February 28, 2003 03:38, Andreas Beckermann wrote:
> On Thursday 27 February 2003 03:26, Neil Stevens wrote:
> > On Tuesday February 25, 2003 01:02, Martin Heni wrote:
> > > However, I think this is not necessarily the function wanted in
> > > Neils application. I suppose it would be better to just target the
> > > games with the direct messaged sent. I would assume in this concept
> > > he has only one (real) player per game anyway?
> >
> > Yes, I will only have one player per Megami instance.
>
> Hm. So how will you show e.g. the names of other players to your
> primary player? When there is only one KPlayer object per client...
> Do you maintain an additional data set?
I meant player as in human player, not KPlayer. I do use the KPlayers to=20
populate my views. That's why I want to hide certain information. :-)
> I have tested this patch with a slightly hacked KGameChat widget, so
> that it sends out private messages and it seems to work. Broadcast
> messages continue to work, so I think there should be no unwanted
> side-effects.
>
> Is your game already so far that you can test this patch?
Well, development stalled while I waited to see if KGame could do what I=20
need, but I'll now get back to work. Would your patch work against=20
KDE_3_1_BRANCH, or am I going to have to make a build of HEAD libkdegames?
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Neil Stevens - neil@qualityassistant.com
"Among the many misdeeds of the British rule in India, history will
look upon the act depriving a whole nation of arms as the blackest."
-- Gandhi
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