[Kde-games-devel] New commit of KGoldrunner

Ian Wadham ianw at netspace.net.au
Wed Jul 9 22:22:59 CEST 2003


Hi everybody,

I have just committed a new version of KGoldrunner at
"kdenonbeta/kgoldrunner", tag "kgoldrunner-1-0-4".  It is
much the same as a year ago, but has been converted
to KDE 3.1.1 and Qt 3.1.1 (SuSE 8.2).  New features:
 
>   - All graphics and animation are now done by QCanvas.
> 
>   - The playing area is resizeable and scales automatically
>     to your screen resolution.  Resizing further is (crudely)
>     supported by the Size menu.
> 
>   - For those who like to make the game more difficult,
>     keyboard control is implemented (crudely), supported
>     by the Settings menu.  Also (for new players) using a
>     hero-control key will switch you into keyboard-control
>     mode automatically.  Mouse-control mode is still the
>     default, but if a guy starts using keys, they will work.
>     
>   - TWO sets of key-controls are "live": the old Apple II
>     set (U I O J K L Space) and another set containing the
>     arrow keys (for the right hand) and Space Z C (for the
>     left hand).  U O and Z C are for digging.  The direction
>     keys will START motion in the required direction.  It
>     continues until you dig, choose a new direction or hit
>     the STOP key (Space, in both sets).  That is how the
>     Apple II game operated in keyboard mode.
> 
>   - There is no keyboard re-mapping feature (yet).
> 
>   - The KGoldrunner User Guide has not been updated yet.

The game is still written as a (portable) Qt application, but
I am about to start work on a KDE 3 GUI.

If you want to check out, build and install this version of
KGoldrunner, please note the points in the P.S.

Cheers, Ian W.


P.S. Re building and installing:

1. You will need to create a "kgoldrunner/admin" directory
    and scripts from somewhere.

2. The User Guide is in "kdenonbeta/doc/kgoldrunner".  It
    needs to be in "kgoldrunner/docs/en" when you "make".
    Note the "s" on "docs".  If you don't install the User
    Guide, the game won't start!  I like to look after
    new players ... :-)

3. You might need to run "automake" and/or "autoconf".

4. The file "kgoldrunner/kgoldrunner/system/levels.tar" is
    no longer self-installing (it's a long story ...).  After you
    do "make install", go into the installed "kgoldrunner/system"
    dir and do "tar xf levels.tar", which unpacks the files for
    the 200 or so game levels.  If you forget, the game will
    remind you.  Default install location is "/usr/local/kde".

5. The "kgoldrunner.kdevelop" file is for use with
    KDevelop 3 (aka Gideon, currently alpha).


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