[Kde-games-devel] New commit of KGoldrunner
Ian Wadham
ianw at netspace.net.au
Wed Jul 9 22:22:59 CEST 2003
Hi everybody,
I have just committed a new version of KGoldrunner at
"kdenonbeta/kgoldrunner", tag "kgoldrunner-1-0-4". It is
much the same as a year ago, but has been converted
to KDE 3.1.1 and Qt 3.1.1 (SuSE 8.2). New features:
> - All graphics and animation are now done by QCanvas.
>
> - The playing area is resizeable and scales automatically
> to your screen resolution. Resizing further is (crudely)
> supported by the Size menu.
>
> - For those who like to make the game more difficult,
> keyboard control is implemented (crudely), supported
> by the Settings menu. Also (for new players) using a
> hero-control key will switch you into keyboard-control
> mode automatically. Mouse-control mode is still the
> default, but if a guy starts using keys, they will work.
>
> - TWO sets of key-controls are "live": the old Apple II
> set (U I O J K L Space) and another set containing the
> arrow keys (for the right hand) and Space Z C (for the
> left hand). U O and Z C are for digging. The direction
> keys will START motion in the required direction. It
> continues until you dig, choose a new direction or hit
> the STOP key (Space, in both sets). That is how the
> Apple II game operated in keyboard mode.
>
> - There is no keyboard re-mapping feature (yet).
>
> - The KGoldrunner User Guide has not been updated yet.
The game is still written as a (portable) Qt application, but
I am about to start work on a KDE 3 GUI.
If you want to check out, build and install this version of
KGoldrunner, please note the points in the P.S.
Cheers, Ian W.
P.S. Re building and installing:
1. You will need to create a "kgoldrunner/admin" directory
and scripts from somewhere.
2. The User Guide is in "kdenonbeta/doc/kgoldrunner". It
needs to be in "kgoldrunner/docs/en" when you "make".
Note the "s" on "docs". If you don't install the User
Guide, the game won't start! I like to look after
new players ... :-)
3. You might need to run "automake" and/or "autoconf".
4. The file "kgoldrunner/kgoldrunner/system/levels.tar" is
no longer self-installing (it's a long story ...). After you
do "make install", go into the installed "kgoldrunner/system"
dir and do "tar xf levels.tar", which unpacks the files for
the 200 or so game levels. If you forget, the game will
remind you. Default install location is "/usr/local/kde".
5. The "kgoldrunner.kdevelop" file is for use with
KDevelop 3 (aka Gideon, currently alpha).
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