[Kde-games-devel] Re: Sending a message to one KGame client
Neil Stevens
kde-games-devel@mail.kde.org
Mon, 24 Feb 2003 14:06:12 -0800
=2D----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
On Tuesday February 18, 2003 10:56, Andreas Beckermann wrote:
> No.
> It might be possible that the KGame ID matches the KMessageClient id,
> but I am not sure. I will have a look.
>
> About the player ID: the *cannot* match the KMessageClient id. E.g. if
> you have two different players on one client you need to be able to
> distinguish a message to player A from a message to player B, although
> the message is for the same client.
I really don't know where to go from here then. In my browsing of the=20
docs, I see no way of finding a MessageClient that goes with a Player.
=2D --=20
Neil Stevens - neil@qualityassistant.com
"Distinctions by race are so evil, so arbitrary and insidious that a
state bound to defend the equal protection of the laws must not allow
them in any public sphere." -- Thurgood Marshall
=2D----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.2.1 (GNU/Linux)
iD8DBQE+WpdUf7mnligQOmERAktIAJ41R9Ag7rRe6yGSbIubpYW6hPWJZwCcC1lp
15KxOIwtDsoWMr/e/N11LKc=3D
=3DqzlN
=2D----END PGP SIGNATURE-----