[Kde-games-devel] Re: Incomplete Information and KGame

Burkhard Lehner kde-games-devel@mail.kde.org
Mon, 17 Feb 2003 10:02:14 +0100


Hi, Neil!

Am Montag 17 Februar 2003 04:44 schrieb Neil Stevens:
> On Sunday February 16, 2003 07:32, Andreas Beckermann wrote:
> > And also this is one of the central point of KGame - every client knows
> > all data of the game.
>
> I'm not going to fight the central aspect of KGame, then.  If KGame is
> designed not to prevent cheating, then KGame just isn't right for what I
> want to do.
>
> thank you for your detailed answers, they were very useful and saved me
> countless amounts of time.

As Andreas and Martin already stated, it IS possible to send data to just one 
client, so the other clients don't know anything of it. It's just that you 
cannot use the property classes, but have to design a "protocol" of your own. 
This protocol can be VERY easy, since the server and the client know exactly 
the type of data expected.
So don't give up so early, KGame can still do a good job for you. :-)

Bye,
	Burkhard

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