[Kde-games-devel] Re: Multiplayer in KDE games

Andreas Røsdal andrearo at stud.ntnu.no
Wed Dec 17 00:11:24 CET 2003


On Tue, 16 Dec 2003, Andreas Beckermann wrote:
> On Tuesday 16 December 2003 19:22, Neil Stevens wrote:
> > On Tuesday December 16, 2003 9:41 am, Andreas Røsdal wrote:
> > > On Mon, 15 Dec 2003, Aaron J. Seigo wrote:
> > > > On Monday 15 December 2003 08:54, Andreas Røsdal wrote:
> > > > > I'd like to add TCP/IP multiplayer support to some of the games in
> > > > > the kdegames package. There are several games that could benefit
> > > > > from this, such as KSpaceDuel, KTron, KJumpingcube, Konquest. Is
> > > > > there any interest in doing this?
> > > >
> > > > it would be a nice addition, i think. as Mathieu already pointed out,
> > > > you may want to look into kgame
> > >
> > >  Ok, I'll have a look at Kgame, and will send some patches when they are
> > > ready. Thanks for the info.
> >
> > One issue to be aware of: KGame normally will send all game information to
> > all players, relying on the client to display what needs to be displayed
> > and hide what needs to be hidden.  This is a great design if you want any
> > client to be able to take over as server at any time, but it's a problem
> > if you want players to be able to keep secrets.

I don't think this is a problem for the games KSpaceDuel, KTron and
KJumpingcube. These games already have a hotseat mode, and there isn't any
important private information that could be exploited for cheating.

Andreas Røsdal


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