[Kde-games-devel] Re: A path for kreversi
Andreas Beckermann
b_mann at gmx.de
Tue Apr 29 00:41:34 CEST 2003
On Friday 25 April 2003 00:24, Albert Astals Cid wrote:
> This is a bit longer than the previous one.
>
> I've deleted one function void processEvent(int itemid); as it seems not to
> be used from time.
Agreed. And applied.
> Also have modified a bit slotStatusChange as it was using board->getState()
> when the int received as parameter is exactly that.
Applied.
> And finally have added this -> isVisible() to the condition of the for that
> flashes the hint to the user, because if the player quitted the game
> (either with [x] or with game->quit) while there was a hint showing, the
> game would not end until all the loop was completed (this could be noticed
> when launching the game from the shell because the prompt didn't return)
Applied.
CU
Andi
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