[Kde-games-devel] New classes for libkdegames
Nikolas Zimmermann
kde-games-devel@mail.kde.org
Sat, 21 Dec 2002 15:55:10 +0100
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
On Wednesday 18 December 2002 23:13, Nicolas Hadacek wrote:
> Hi there,
>
> I'd like to propose two new set of classes for inclusion in libkdegames ;
> they are both used in kmines, ksirtet, kfouleggs and klickety games :
>
> - "kgrid2d.h" : contains template classes for a bidimensionnal grid under
> the namespace KGrid2D. Square and hexagonal/triangle grids are implemented.
> Only the square class is used in kdegames at the moment but I think the
> hexagonal one can be useful (some algorithms are simple but not completely
> trivial).
>
> - "kgamelcd.h/.cpp" : contains the classes KGameLCD, KGameLCDClock and
> KGameLCDList. KGameLCD is derived from QLCDNumber ; its background and
> foreground colors can be changed easily and it's possible to highlight it
> for a short time. KGameLCDClock implements a digital clock. KGameLCDList
> implements a list of QLCDNumber vertically layouted and with a title.
>
> Have you any comment ?
>
> see you,
> Nicolas
Hi,
everything looks nice, but why do you use STL?
Why not pure Qt?
P.S. Just had a quick look...
Bye
Bye
Niko
- --
Nikolas Zimmermann
wildfox@kde.org
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.1.90 (GNU/Linux)
iD8DBQE+BIDSs77DQgSFsQERAm9RAJ9YVEjkKWT1+L2LjSP+G+3NNgFbhACfVblg
8WQEccebbApfU5U1ygI/Hfo=
=fATE
-----END PGP SIGNATURE-----