[Kde-games-devel] New classes for libkdegames

Nikolas Zimmermann kde-games-devel@mail.kde.org
Sat, 21 Dec 2002 15:55:10 +0100


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On Wednesday 18 December 2002 23:13, Nicolas Hadacek wrote:
> Hi there,
>
> I'd like to propose two new set of classes for inclusion in libkdegames ;
> they are both used in kmines, ksirtet, kfouleggs and klickety games :
>
> - "kgrid2d.h" : contains template classes for a bidimensionnal grid under
> the namespace KGrid2D. Square and hexagonal/triangle grids are implemented.
> Only the square class is used in kdegames at the moment but I think the
> hexagonal one can be useful (some algorithms are simple but not completely
> trivial).
>
> - "kgamelcd.h/.cpp" : contains the classes KGameLCD, KGameLCDClock and
> KGameLCDList. KGameLCD is derived from QLCDNumber ; its background and
> foreground colors can be changed easily and it's possible to highlight it
> for a short time. KGameLCDClock implements a digital clock. KGameLCDList
> implements a list of QLCDNumber vertically layouted and with a title.
>
> Have you any comment ?
>
> see you,
> Nicolas

Hi,
everything looks nice, but why do you use STL?
Why not pure Qt?

P.S. Just had a quick look...

Bye
 Bye
  Niko

- -- 
Nikolas Zimmermann
wildfox@kde.org

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