D11552: [WIP] Handle CJK characters
Christoph Feck
noreply at phabricator.kde.org
Wed Mar 21 14:22:58 UTC 2018
cfeck added a comment.
I have zero knowledge about Baloo, but I can add some comments regarding Unicode.
- the four ranges you used are all adjacent, so you could contract to {0x4E00, 0x9FFF}
- there are more ranges for CJK characters in the BMP, at least {0x3400, 0x4DBF} would be useful (I don't know if CJK users ever use the compatibility characters)
- to be able to fully support the remaining CJK blocks in higher planes, the could would need to handle surrogate pairs
- if Baloo doesn't handle CJK, it maybe also doesn't handle other non-Latin scripts, so I suggest to use QChar::category()
REPOSITORY
R293 Baloo
REVISION DETAIL
https://phabricator.kde.org/D11552
To: michaelh, #baloo, #frameworks, lbeltrame, bruns
Cc: cfeck, ashaposhnikov, michaelh, astippich, spoorun, nicolasfella, ngraham, alexeymin
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