Review Request 119274: Use Atlas textures in SvgItem
Martin Gräßlin
mgraesslin at kde.org
Tue Jul 15 05:35:44 UTC 2014
> On July 15, 2014, 1:01 a.m., Aleix Pol Gonzalez wrote:
> > Can we get some advertisement about why Atlas is better?
> >
> > /me wants numbers. Faster? Less memory consumption?
it means we have one texture instead of many and that reduces state changes which is always a good thing in OpenGL. Tried to google for a good resource, best I found is https://developer.apple.com/library/ios/documentation/3ddrawing/conceptual/opengles_programmingguide/TechniquesForWorkingWithTextureData/TechniquesForWorkingWithTextureData.html
- Martin
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This is an automatically generated e-mail. To reply, visit:
https://git.reviewboard.kde.org/r/119274/#review62359
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On July 14, 2014, 4:27 p.m., David Edmundson wrote:
>
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> https://git.reviewboard.kde.org/r/119274/
> -----------------------------------------------------------
>
> (Updated July 14, 2014, 4:27 p.m.)
>
>
> Review request for KDE Frameworks and Plasma.
>
>
> Repository: plasma-framework
>
>
> Description
> -------
>
> If SvgItem size is 0, remove any nodes in the scenegraph
> Use Atlas textures
>
>
> Diffs
> -----
>
> src/declarativeimports/core/svgitem.cpp 1ed0631
>
> Diff: https://git.reviewboard.kde.org/r/119274/diff/
>
>
> Testing
> -------
>
> Ran QSG_ATLAS_OVERLAY=1 plasmashell checked some things were now painted blue.
>
>
> Thanks,
>
> David Edmundson
>
>
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