Review Request 119274: Use Atlas textures in SvgItem

Martin Gräßlin mgraesslin at kde.org
Tue Jul 15 05:35:44 UTC 2014



> On July 15, 2014, 1:01 a.m., Aleix Pol Gonzalez wrote:
> > Can we get some advertisement about why Atlas is better?
> > 
> > /me wants numbers. Faster? Less memory consumption?

it means we have one texture instead of many and that reduces state changes which is always a good thing in OpenGL. Tried to google for a good resource, best I found is https://developer.apple.com/library/ios/documentation/3ddrawing/conceptual/opengles_programmingguide/TechniquesForWorkingWithTextureData/TechniquesForWorkingWithTextureData.html


- Martin


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On July 14, 2014, 4:27 p.m., David Edmundson wrote:
> 
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> https://git.reviewboard.kde.org/r/119274/
> -----------------------------------------------------------
> 
> (Updated July 14, 2014, 4:27 p.m.)
> 
> 
> Review request for KDE Frameworks and Plasma.
> 
> 
> Repository: plasma-framework
> 
> 
> Description
> -------
> 
> If SvgItem size is 0, remove any nodes in the scenegraph
> Use Atlas textures
> 
> 
> Diffs
> -----
> 
>   src/declarativeimports/core/svgitem.cpp 1ed0631 
> 
> Diff: https://git.reviewboard.kde.org/r/119274/diff/
> 
> 
> Testing
> -------
> 
> Ran QSG_ATLAS_OVERLAY=1 plasmashell  checked some things were now painted blue.
> 
> 
> Thanks,
> 
> David Edmundson
> 
>

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