D26549: clockgame multiple dataset
Johnny Jazeix
noreply at phabricator.kde.org
Sun Jan 12 14:11:18 GMT 2020
jjazeix added inline comments.
INLINE COMMENTS
> Clockgame.qml:458
>
> + BarButton {
> + id: okButton
it would be better to have the button on the right side else it may override with the clock
> clockgame.js:43
> items.currentH = Math.floor(Math.random() * 12)
> - items.targetH = Math.floor(Math.random() * 12)
> + if(!items.levels[currentLevel].twentyfourHoursFormat) {
> + minHours = 0
it would be easier to do :
items.targetH = Math.floor(Math.random() * 12)
if(!items.levels[currentLevel].twentyfourHoursFormat) {
items.targetH += 12
}
> clockgame.js:99
> +function checkAnswer() {
> + if(items.targetH > 12) {
> + if (items.currentH === (items.targetH - 12)
you don't need to duplicate all the function.
Something like:
if (((items.currentH === items.targetH) || (items.currentH === (items.targetH - 12)))
&& items.currentM === items.targetM
&& items.currentS === items.targetS) {
items.bonus.good("gnu")
}
else {
items.bonus.bad("gnu")
}
REPOSITORY
R2 GCompris
REVISION DETAIL
https://phabricator.kde.org/D26549
To: dekumar, jjazeix, echarruau, #gcompris_improvements, timotheegiet
Cc: kde-edu, sanjayshetty, parimalprasoon, harrymecwan, ganeshredcobra, nityanandkumar, echarruau, andreask, rahulyadav, narvaez, scagarwal, apol, timotheegiet, jjazeix, bcoudoin
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