Awesome Pairs

Marco Calignano marco.calignano at googlemail.com
Mon May 28 20:35:36 UTC 2012


Hi,

But also some of its suggestion we already tried and decided they were 
no go. Plus the kids in the kindergarten are also playing other kde 
games like Blinken and Ktuberling.
For these games the kids has to wait till the player is finished and 
they do not have the patience to wait.

Anyway IMHO he was the one that couldn't really listen, and probably 
didn't really care since he didn't even bother to write his name.

But anyway his suggestion is given let's do the best of it?

Cheers
Marco

On 05/28/2012 07:04 PM, Aleix Pol wrote:
> On Mon, May 28, 2012 at 6:48 PM, Albert Astals Cid<aacid at kde.org>  wrote:
>> FWIW he has unsubscribed from the list.
>>
>> Albert
>>
>> El Dilluns, 28 de maig de 2012, a les 17:33:35, freemind va escriure:
>>> On 28-05-2012 09:20, Anne-Marie Mahfouf wrote:
>>>> On 05/28/2012 01:14 AM, freemind wrote:
>>>>> Hi,
>>>> Hi,
>>>>
>>>> First thank you for testing Pairs and writing your suggestions and
>>>> drawing mockups.
>>> Yea, that's like asking "How are you" when you pass by someone you know.
>>> It's politically correct but in reality you don't give a sh*t. I'm
>>> starting to think it was a big waste of my time.
>>>
>>>>> Saw this blog post :
>>>>> http://www.proli.net/2012/05/25/pairs-is-finally-in-kde-edu/ - and
>>>>> thought of giving my feedback on the UI design.
>>>>>
>>>>> Some issues, for me at least, that i found were:
>>>>>
>>>>> *Players' panel should include the "join" panel, since they're
>>>>> correlated.
>>>>>
>>>>> *A delete icon with no text is confusing, specially if it means to
>>>>> quit the application.
>>>> Yes, I would click on it to stop the current game.
>>> What?
>>>
>>>>> *It's not intuitive to get back to the previous menu/screen when you
>>>>> press the Info button.
>>>> Yes, I had trouble finding out a click would get me out
>>> So what are you planning to do about it?...
>>>
>>>>> *There should be some kind of visual clue in the "game panel", that
>>>>> showed that the last row is a subgroup of the first row. Otherwise it
>>>>> appears that each icon is a different type of game.
>>>> I agree. We have the right pane full of icons and it's not that
>>>> evident the 6 firsts are for choosing the type of game while the rest
>>>> are for choosing the theme. There shoudl be a clearer separation
>>>> between Types of games and Themes.
>>> What about what i suggested?!
>>>
>>>>> *The gameplay for multi-player seems nonsensical if it's meant to be
>>>>> played on the same computer/device. A better way to do it would be to
>>>>> let each player finish the entire game and then a chronometer would
>>>>> count the amount of time each player took and the one with lesser
>>>>> time would win.
>>>> When played in real life, a Memory game is played by kids one after
>>>> another, they discover 2 cards then if they match, discover 2 again.
>>>> If they do not match, the cards are turned back to be hidden. The aim
>>>> is for them to remember the cards they turn and the cards other kids
>>>> turn.
>>> The multi-player part of the game, as it is working now,  is a big fail!
>>> The game doesn't even pause to give time to switch players, that's my
>>> big problem with it. You have 3 options to fix this:
>>> -Put some delay to switch players or wait for a tap on the screen/mouse
>>> click;
>>> -Follow my idea that each player has a turn ( could be with a time
>>> limit) to find all cards, then the next player would have his turn to
>>> find all cards and so on.
>>> -Come up with a better idea.
>>>
>>>>> *Perhaps changing the background to something more colorful would be
>>>>> better.
>>>>>
>>>>> *There should be a way to pause the game while it's running.
>>>> Agree
>>>>
>>>>> *The delete icon for the player should appear on mouse click instead
>>>>> of mouse hover, so it can work on touch devices as well.
>>>> For touch screens we got another report with suggested improvements.
>>>>
>>>> There's a bug currently in Pairs as you can suppress the existing
>>>> player. Pairs should not allow to start playing without a player (the
>>>> game looks for the last name entered if there is no player but that's
>>>> not very intuitive)
>>> Yea, what about my suggestion?
>>>
>>>>> I understand that some things i pointed out are more technical bugs
>>>>> than actual UI design issues. But just in case i put them there.
>>>>>
>>>>> My suggestion is to change the game menu into a typical game menu.
>>>>> What i mean by typical is that at first we have the menu with options
>>>>> like Play, Scores, Get themes, About, etc. Each option, when clicked,
>>>>> would then show a new group of options (clearing the previous ones
>>>>> out, obviously). This leaves bigger space for the game icons for
>>>>> example, which is a good thing if we're on a touch device with a
>>>>> small screen.
>>>>>
>>>>> I also made some mock-ups, let me know what you think...
>>>>>
>>>>> http://wstaw.org/m/2012/05/28/pairs2.png
>>>> We should conduct after 4.9 some usability tests with kids. Hopefully
>>>> the KDE Usability Team will get strong again and could help.
>>>>
>>>> Best regards,
>>>>
>>>> Anne-Marie
>>> Yes, you sure should.
>>>
>>> On 28-05-2012 09:55, Marco Calignano wrote:
>>>> On 05/28/2012 10:20 AM, Anne-Marie Mahfouf wrote:
>>>>> On 05/28/2012 01:14 AM, freemind wrote:
>>>>>> Hi,
>>>>> Hi,
>>>>>
>>>>> First thank you for testing Pairs and writing your suggestions and
>>>>> drawing mockups.
>>>>>
>>>>>> Saw this blog post :
>>>>>> http://www.proli.net/2012/05/25/pairs-is-finally-in-kde-edu/ - and
>>>>>> thought of giving my feedback on the UI design.
>>>>>>
>>>>>> Some issues, for me at least, that i found were:
>>>>>>
>>>>>> *Players' panel should include the "join" panel, since they're
>>>>>> correlated.
>>>>>>
>>>>>> *A delete icon with no text is confusing, specially if it means to
>>>>>> quit the application.
>>>>> Yes, I would click on it to stop the current game.
>>>> This Icon will be changed soon. We put that just to meet the beta
>>>> testing tagging. Abhash has more time after his exams in June and we
>>>> will change it before
>>>> the Artwork freeze
>>> Good.
>>>
>>>>>> *It's not intuitive to get back to the previous menu/screen when you
>>>>>> press the Info button.
>>>>> Yes, I had trouble finding out a click would get me out
>>>>>
>>>>>> *There should be some kind of visual clue in the "game panel", that
>>>>>> showed that the last row is a subgroup of the first row. Otherwise
>>>>>> it appears that each icon is a different type of game.
>>>>> I agree. We have the right pane full of icons and it's not that
>>>>> evident the 6 firsts are for choosing the type of game while the rest
>>>>> are for choosing the theme. There shoudl be a clearer separation
>>>>> between Types of games and Themes.
>>>>>
>>>>>> *The gameplay for multi-player seems nonsensical if it's meant to be
>>>>>> played on the same computer/device. A better way to do it would be
>>>>>> to let each player finish the entire game and then a chronometer
>>>>>> would count the amount of time each player took and the one with
>>>>>> lesser time would win.
>>>>> When played in real life, a Memory game is played by kids one after
>>>>> another, they discover 2 cards then if they match, discover 2 again.
>>>>> If they do not match, the cards are turned back to be hidden. The aim
>>>>> is for them to remember the cards they turn and the cards other kids
>>>>> turn.
>>>>>
>>>>>> *Perhaps changing the background to something more colorful would be
>>>>>> better.
>>>>>>
>>>>>> *There should be a way to pause the game while it's running.
>>>>> Agree
>>>>>
>>>>>> *The delete icon for the player should appear on mouse click instead
>>>>>> of mouse hover, so it can work on touch devices as well.
>>>>> For touch screens we got another report with suggested improvements.
>>>>>
>>>>> There's a bug currently in Pairs as you can suppress the existing
>>>>> player. Pairs should not allow to start playing without a player (the
>>>>> game looks for the last name entered if there is no player but that's
>>>>> not very intuitive)
>>>> I though I fixed this bug. Maybe I did fix some other bug. I'll look
>>>> into it.
>>> What bug are you talking about?
>>>
>>>>>> I understand that some things i pointed out are more technical bugs
>>>>>> than actual UI design issues. But just in case i put them there.
>>>>>>
>>>>>> My suggestion is to change the game menu into a typical game menu.
>>>>>> What i mean by typical is that at first we have the menu with
>>>>>> options like Play, Scores, Get themes, About, etc. Each option, when
>>>>>> clicked, would then show a new group of options (clearing the
>>>>>> previous ones out, obviously). This leaves bigger space for the game
>>>>>> icons for example, which is a good thing if we're on a touch device
>>>>>> with a small screen.
>>>>>>
>>>>>> I also made some mock-ups, let me know what you think...
>>>>>>
>>>>>> http://wstaw.org/m/2012/05/28/pairs2.png
>>>>> We should conduct after 4.9 some usability tests with kids. Hopefully
>>>>> the KDE Usability Team will get strong again and could help.
>>>> The kids using it are quite happy about the flow and the usability. Of
>>>> course they use a big screen (22") so the size is not an issue.
>>>> I wonder if we could keep two different application (tablet with
>>>> optimized screen and desktop as it is now)
>>> Well they probably don't have anything else to compare to, so they think
>>> that's how it's supposed to be.
>>>
>>> ----------------------------------------------------------------------------
>>> -------------------------------------------------------------------------
>>>
>>> And now it's time for the rant... so basically i just wasted yesterday's
>>> afternoon for nothing. Because you don't really care about feedback
>>> unless it matches what you already want. You didn't even bother to think
>>> about my proposals, you think you got all the answers and you don't give
>>> a crap about what others say. This is not unique to this project, this
>>> happens in probably most free software/open source projects, that's why
>>> there are forks for nearly every application out there, because
>>> developers can hear what you say but do not pay attention. Silly of me
>>> to think this project could be different.
>>>
>>> It's clear that you obviously don't know anything about kids'
>>> applications, as so did i yesterday but after doing a bit of research i
>>> quickly found a couple of UI holes in your design. Beginning with the
>>> background image, that at least two of you didn't find anything odd
>>> about it and that just shows how well you're into the subject.
>>>
>>> Well i guess that's all folks, good luck (you'll probably need it), i
>>> won't bother to answer anymore (really what's the point), so don't
>>> expect answers from me. kthxbai.
>>>
>>>
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>>> kde-edu at mail.kde.org
>>> https://mail.kde.org/mailman/listinfo/kde-edu
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> Well, all in all it's really hard to collaborate with such strong opinions.
>
> In any case, some of the ideas were already adopted, others will
> definitely be considered.
>
> Aleix
>
> PS: anybody would be interested to try it out?
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